Rowan Stockton

Games programmer

Head shot of me

Hey I'm Rowan, I'm 24 and currently live in Glasgow, Scotland. I'm a Games programmer and on this website you can checkout some of the projects I've worked on, hope you find it interesting and cool! If you want to learn more about me check out the About page!

N-Body (Undergrad Dissertation project)

Fourth year Honours Project investigating the feasability of adding collisions and rotations into an N-Body Simulation.

Dung Battles

Dung battles is a party game about competeting dung beetles battling it out for the most dung. This was a game I worked on for Tranfuzer 2021 as part of the team Zero Qualms.

Nesta Playbox

A digital twin of Glasgow aimed at modelling the food environment within the city and examing how interventions could change it.

Nesta VHNC

Nesta is a UK based innovation agency for social good. We partnered with Nesta to help them with one of their current major objectives in the UK, reducing obesity by half in the UK by 2030.

Project Highlands Prototype

A prototype for an original IP from Konglomerate games about exploring the scottish highlands.

Professional Projects

Dung Battles

Dung battles is a party game about competeting dung beetles battling it out for the most dung. This was a game I worked on for Tranfuzer 2021 as part of the team Zero Qualms.

Nesta Playbox

A digital twin of Glasgow aimed at modelling the food environment within the city and examing how interventions could change it.

Nesta VHNC

Nesta is a UK based innovation agency for social good. We partnered with Nesta to help them with one of their current major objectives in the UK, reducing obesity by half in the UK by 2030.

Project Highlands Prototype

A prototype for an original IP from Konglomerate games about exploring the scottish highlands.

Game Jams

Global Game Jam 2019

A little game where you play as a bird looking to kit out their nest. Created for Global Game Jam 2019.

Global Game Jam 2020

In this rapid Russian repair game, you must use your possessed magical healing hammer to fix as many of your grandmother's broken possessions as quick as you possibly can using a physical hammer in real life.

AGDS Spooky game jam

Spooky Game made for the Abertay Game Development Society spooky jam

University

N-Body (Undergrad Dissertation project)

Fourth year Honours Project investigating the feasability of adding collisions and rotations into an N-Body Simulation.

DirectX

One of my third year modules was graphics programming in DirectX. Provided with a flexible framework to work I created a variety of vertex, hull, domain, geometry and pixel shaders. With these shaders vertex manipulation, dynamic tessellation, particle effects, post processing and lighting were all performed and demonstrated.

OpenGL

One of the second year modules at university was graphics rendering where I got to learn about different rendering techniques like hierarchical modelling, matrix transformations and manipulation, lighting, shadows, stencil buffer and creating a skybox.

SFML Game

One of the first games I ever made during 1st year of university was a simple 2D wave based survival game made with SFML.

Animation Systems

One of the modules at university was oreintated around animation programming and systems for 2D and 3D.

Personal

Sound Sphere

Fun side project experimenting with the layering of waves

OpenGL Renderer

A hobbiest basic OpenGL renderer for experimenting and learning.

This Website

The very website you're viewing this on! Created from scratch to learn about static web development and display my ability to adapt and learn new technologies/languages.